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Bar Games League Rules

Last updated:  2019 January

    Updated Rules

  • 3/10/2019 - Roster check rule 
- BSR conditionally allows subs to play; if your team needs a sub one night be sure to read rules below in the rules



Get ready to play some of your favorite social games like Pong, Flip Cup, Giant Jenga, cornhole, and more in your favorite Richmond bars. Although these games are all played at a bar, there’s no pressure to drink. It isn’t a requirement to consume alcohol in order to participate in the league, so have fun and stay safe.


Participating Players

  • Nightly events may vary based on the number of teams in the league and where you’re playing.
    • Each team must have 4 players present at the bar before a game can begin.
    • If a team’s opponent doesn’t show, the referee is allowed to modify the schedule to have multiple teams play each other at once, instead of only 2:2 games.
  • If a team arrives late, the team that’s on time will be awarded as many points as the number of games the other two teams have played.
    • A max of 8 game wins can be awarded to a team who’s opponent doesn’t show.

Example: Team A shows on time but team B shows 10 minutes late. In the first 10 minutes, teams C&D played games of Jenga. Team A will be awarded 2 Jenga game wins.

  • At least 1 female from each team needs to be participating during every bar game activity. (This means you can never have all-male teams.)



  • You can have as many players as you want on your roster, but the minimum number of players is 6.
    • We recommend having 7 players on each roster.
  • Teams need to be either coed or all female teams with at least one female praticipating at all times.
  • Players who register as free agents will be added to teams with rosters with less than 7 players (captains will be notified first).
  • Additional players, including players who register as free agents, can be added to the roster anytime until the third week of the season.
  • Captains are responsible for the conduct of teams. This means they’ll need to make sure all players are legal and conform to league play standards.
  • This is an 8-week league with Olympic style format. This means you’ll participate in events to acquire points to win! (FAQ - League Information - How are standings calculated for the regular season?)
  • Teams caught with illegal players or subs will lose all games for that night.
  • All players must meet league player requirements. (FAQ - League Information - Player Requirements)
  • All players must wear their league tshirts to participate. (FAQ - League Information - What if I paid late and have not received a league tshirt or forget my league tshirt one night?)
  • From time to time for various reasons players may become upset and curse, complain, and more.  When this occurs, our staff will respond and take actions from issuing a warning, to taking a time out, up to ejecting a player form the game.  For more info reference our FAQ. (FAQ - League Information - Ejections)
  • Team captains can request the referee for a roster check on thier opponents.  The roster check must be requested before the game begins.  Exception: a player who showed up and joined in after the game began, in this case the team captain needs to request the check when that new player first enters the game.






















When playing






* The number of players is adjustable if both teams agree


Equipment & Setup

  • All equipment will be provided by Be Social Richmond.
  • Your team will be assigned games and opposing teams each night. The type of activities and number of games played will likely vary each week.
  • Each activity will have its own basic rules. (See What to Expect on Game Day.)


League Scoring, Standings, Seeding


Regular Season

  • Your team will accumulate points each week Olympics style.
  • Points are awarded for each event/game based on how teams participate and how many teams are in the league.
    • The max points allowed will be the same as the number of teams in the league (with a minimum of 1 point, unless forefeet than 0 points.
    • If teams tie, both teams will be awarded the same number of points.
    • If a team doesn’t show/never participates in one of the activities, they won’t receive any points for that activity.

Scoring Examples: 

  • For a league with 8 teams, the team with the best results for that activity will be awarded 8 points. The team with the second best score for that activity will get 7 points. If the next two teams tie with the same results, they will each get 6 points, and the team with the 5th best results will get 4 points and so on…
  • For a league with 4 teams, the team with the best score would get 4 points, the second best would be awarded 3 points and so on.


The Final Night After the Last Games

  • If 2+ teams are tied for 1stplace after all games have been played, a single elimination sudden death round of Flip Cup will be played between the teams to determine the final winner.    
    • If 2 teams are tied, 4 players from each side will be selected for a 1 winner take all game of Flip Cup. If both teams have more than 4 players and equal players from both teams would like to join, the number of players participating can increase if both teams agree.
    • If 3 teams are tied, then the 2 teams with the team names in highest alphabetical order will be selected to play first (team A and team B). The team that loses will play the 3rdteam (team C).
      • Example: Let’s say team B lost and played team C. Then, if team B wins against team C, team A is the winner, otherwise team C will play team A for the championship.
  • If 4+ teams are tied, then use the model for 3 teams to build a single elimination bracket, assigning the teams in the bracket in alphabetical order.
  • All tie breaking scenarios will use the same rules listed below:
    • There must be at least 4 players on each team (but this number can increase if both teams are in agreement).
    • If 3+ teams are playing, determine the order based on team name in alphabetical order.
    • Use single elimination. Once you’ve lost the single elimination game, your team can’t win it all.

*It’s both possible and likely that not all team may have an opportunity to play all other teams in each activity.



  • The team scoring the most points/wins receives the event points equal to the number of teams in the league. 
  • Second place will receive the number of event points equal to the number of teams in the league minus 1.  
  • If teams tie, they’ll receive the same number of event points, and the next team will be awarded the next place minus the number of teams that tied.



Game Rules



PONG Format

  • 2 players from each team will match up.
  • Each round won will count as 1 point toward the team score for the event.
  • The number of teams and the time it takes to play will determine the number of games/rounds played in a night.  
    • Event games may require more than one night to complete.

PONG Rules

  • There must be 2 players on each team. 
    • Different players can play each game, but players cannot swap in or out while a game’s in progress. 
    • 2 players from each team line up on one side of a table across from the other team. 
    • 6 solo cups, each filled with 1 ounce of water, will be placed in a triangle formation on the table in front of each team. 
    • You’ll play 2 games, with each team throwing first once. 
      • The player on the team throwing first will start with a Ping-Pong ball, tossing from behind their side of the table toward the cups in front of their opponents. 
      • Each cup that has a ball land in it will be removed from play.
        • The first team to remove all cups from in front of their opponent, wins. 
  • When throwing, each player must hold a cup or bottle in their off hand (it may be empty).
  • If both players from a team sink balls into cups during the same round, the balls will be returned to them (these are called rollbacks).
  • If 2 balls are thrown into the same cup, the second ball will count as a miss and will be re-thrown.
  • If you bounce a ball into a cup, you’ll receive double points.
    • Players may defend (catch or swat away) any ball that has bounced.
  • Each team may request 1 re-rack per game (this means the team can ask their opponents to reset their cups in either a triangle, stoplight, fat diamond, or thin diamond formation)
  • You may NOT defend a ball as it goes into a cup (blowing, fingering, etc.).
  • You may NOT throw 2 balls into the same cup to get an automatic win (capping).
  • There is NO redemption (an opportunity to throw one last time when all cups from in front of you are gone).
  • You may NOT re-throw balls that bounce back to you (only 1 throw per round).
  • There is NO island.
  • Your elbows may NOT go past the edge of the table.

BSR staff may adjust game rules as needed.

*OPTIONAL RULE – Each successful ball in a cup, take a drink. 

Flip Cup

Flip Cup Format  

  • An equal amount of players from 2 teams will match up against for each round of flip cup.  
  • There must be at least 2players on each team. 
    • If a team is short of players they may select a player to flip more than once but that player cannot flip in back to back turns. 
    • For every round your team wins, you’ll receive 1 point toward your team score for the event.
    • The number of teams and the time it takes to play each game/round will determine the number of games/rounds played.  
    • Event games may require more than one night to complete.

Flip Cup Rules 

  • Each player will have a solo cup in front of them filled with 1+ ounces of any liquid that player chooses (water will be available).  
  • When prompted, starting at one end, players will pick up their cup, drink the liquid in their cup, and begin trying to flip their cup. 
  • Once a cup has been successfully flipped, the next player in line will go. 
  • The team to have all 4 cups successfully flipped first, wins. 
    • If both teams have more than 4 players, then the number of flippers can increase up to 6.

BSR staff may adjust game rules as needed.



Cornhole Format

  • 2 players from each team will match up against players from other teams and play rounds of cornhole. 
  • Each round won will count as 1 point towards the team total for this event.  
  • The number of teams and the time it takes to play will determine the number of games/rounds played in a night.  
  • Event games may require more than one night to complete.

Cornhole Rules

  • There must be at least 1 player per team and no more than 2 players.  
  • If a team only has 1 player, that player will walk back and forth playing from both ends.
  • Teams will flip a coin to see who throws first and from what end, alternating every game after that.  
  • A team wins when they acquire 21+points.
    • Cornhole scoring is 1 point on the board and 3 points for any bag that has fallen through the hole.
    • Bags that touch the ground are dead.

BSR staff may adjust game rules as needed.

*OPTIONAL RULE 1 – Each successful bag in the hole, take a drink.

*OPTIONAL RULE 2 – Each cornhole (4 bags in the hole), finish your drink.

NOTE:  Cornhole played in a bar may not be played on official sized boards, using official weight bags, or at official distances.


Giant Jenga

Giant Jenga Format

  • 2 or more players from each team will match up against players from other teams and play rounds of Giant Jenga. 
  • Each round won will count as 1 point toward the team total for this event.  
  • The number teams and the time it takes to play will determine the number of games/rounds played in a night.    
  • Event games may require more than one night to complete.

Giant Jenga Rules

  • There must be at least 2 players on each team. There’s no max number of players for each team in Giant Jenga.
  • Teams will flip a coin to determine which team will begin picking blocks first. 
  • Players from each team will take turns pulling 1 block off the off the tower from any row other that the top two rows. Then the player must place the block on the top row in the opposite direction of the row below it. 
  • Each round, the team that does NOT knock the tower over receives 1 point for that round.
  • When it’s your team’s turn, a player from your team must attempt to remove a block and place it on top.
  • Players cannot draw for their team twice in a row.
  • Every player pulling out blocks must have a cup, can, or bottle in one of their hands.
    • The cup, can, bottle can be empty or filled with anything the player would like (including water).
  • A new row/level will be started at the top of the tower after a row has 3 blocks on it.
    • Blocks must be laid flat.
    • Blocks on each row/level will face the opposite direction of those on the level below.
  • A player may only touch 1 block at a time both while laying a Jenga piece and while removing it.

BSR staff may adjust game rules as needed.

OPTIONAL RULE – When a block is successfully laid on the top of the tower, take a drink.


Washer Toss

  • · Game play rules the same as cornhole except for the following:
    • The distance between boxes is 12 feet.
    • Play to 11 points, not to 21 like cornhole.

BSR staff may adjust game rules as needed.



Rules are subject to change when and as needed by BSR staff.